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Mellowmares - 15 Week Game Production

We have just spent the last 15 weeks working on Mallowmares, a cute but dark 2.5D sidescroller where you play as a marshmallow trying to escape the appetite of Humans.

For the project we wanted on focus on low poly with simple materials to make best use of the cel shader. A majority of our assets have been textured in engine using blueprints, with key assets being textured in Substance Painter. I mainly worked on the creation of the cel, toon outline and water shaders, as well as creation of assets such as the coffee machine, blender and some of the set dressing props. I also created both the steam and fire particles.

You can find us on itch.io with this link:
https://mellowmares.itch.io/mellowmares

Huge thanks to the other artists on the team, we couldn' have pulled it off without everyone' hard work and dedication.

Alyssa Barry - Character Artist
https://www.artstation.com/alynissia
Jaymie Sibree - Concept, Enviroment, Prop and UI Artist.
https://www.artstation.com/jaymiesibree

Game-play render. I created the steam particle using a sprite sheet painted in Photoshop, and assembled the particle system in UE4. I also modeled the coffee cups which are using simple in engine materials.

Game-play render. I created the steam particle using a sprite sheet painted in Photoshop, and assembled the particle system in UE4. I also modeled the coffee cups which are using simple in engine materials.

Game-play render. I modeled the onions, sliced bananas and mushrooms which were textured by our prop artist Jaymie.

Game-play render. I modeled the onions, sliced bananas and mushrooms which were textured by our prop artist Jaymie.

Game-play render. I created the takeaway cups. coffee machine and sink assets.

Game-play render. I created the takeaway cups. coffee machine and sink assets.

Game-play render. I modeled the onion, mushrooms and bananas which were textured by Jaymie. I also created the water used here.

Game-play render. I modeled the onion, mushrooms and bananas which were textured by Jaymie. I also created the water used here.

Small shader concept study I used when trying to decide on how I wanted the cel and outline shaders to look. Original concept art by Jaymie Sibree.

Small shader concept study I used when trying to decide on how I wanted the cel and outline shaders to look. Original concept art by Jaymie Sibree.

Mellowmares Gameplay Trailer